The +% to minion resistances modifier wasn't working properly either if you weapon switched, and it didn't affect some minions at all. In 1.51, some minions were stuck at 0% forever, some had negative resistances, and others were all over the place. However, the minion resists now work properly. After calculating in the level-based resist bonus, the highest they will go without items is 50% in Terror and 25% in Destruction, making it a lot harder (but not impossible) to reach 100%. In 1.52, minions have -25% base resist all in Terror and -50% in Destruction. However, in 1.51 this modifier was not working properly with most items, or most minions for that matter. This meant you needed just +25% minion resists from items to render them immune to elemental damage. Clarification on some of the more obscure changes in 1.52, out now:Īll minions gain a resistance bonus from skill level, usually maxing out at +75% at level 5 and forever thereafter.
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